Zelda Ocarina of Time

Zelda puzzle room project

ZeldaRoom1

This is a small project i did with 2 other team members. We picked out a game we all liked and tried to recreate a part of that game. We choose 'Ocarina of Time 64'and we recreated the water puzzle from the first dungeon, 'Inside the great Deku tree'. We didnt really have a lead Developer because we all knew where we wanted to push the game Demo.

Player-Movement

My main task for this project was to make a character controller.
I used a Unity Rigidbody character controller because we wanted to apply some sort of force to link in the form of knockback.

Here you can see how i made gravity for our player character so the player can jump.

ZeldaRoom1

Player-Animations

Another task of me for this project was to give the player animations.
I did this using mixamo animations for humanoids and Unity's animation system.

Here you can see the animator

StyleSheet2

Tools

We used Unity as a main engine for this project, Blender to model the room and assets, Mixamo for animations and Visual Studio Code for editting our code in Unity.

Unity

Unity 2019.3

Game-Engine

Blender

Blender

3D Modeling Software

Mixamo

Mixamo

Animation Website

VScode

VScode

Projects' code editor

End and Showreel

I am really happy about how the project turned out and it was quite fun to make.
If you like this project or wanna look at the code, the feel free to click the github icon on the bottom right of the page to look at the code or other projects.

Finally here you can watch the showreel of our Zelda Ocarina of Time demo room. I hope you ejoy watching it.