My main task for this project was to make a character controller.
I used a Unity Rigidbody character controller because we wanted to apply some sort of force
to link in the form of knockback.
Here you can see how i made gravity for our player character so the player can jump.
Another task of me for this project was to give the player animations.
I did this using mixamo animations for humanoids and Unity's animation system.
Here you can see the animator
We used Unity as a main engine for this project, Blender to model the room and assets, Mixamo for animations and Visual Studio Code for editting our code in Unity.
Game-Engine
3D Modeling Software
Animation Website
Projects' code editor
I am really happy about how the project turned out and it was quite fun to make.
If you like this project or wanna look at the code,
the feel free to click the github icon on the bottom right of the page to look at the code or other projects.
Finally here you can watch the showreel of our Zelda Ocarina of Time demo room. I hope you ejoy watching it.